Design & prototype "just-one-more-try" mechanics for hyper-casual games
Collaborate with mad scientists (aka artists) to turn doodles into addictive loops
Analyze player rage-quit data to craft smoother difficulty curves
Invent Easter eggs that make players DM their friends at 2AM
3+ years transmuting boredom into joy (mobile games preferred)
Mastery of casual psychology: "Why Candy Crush owns our moms' phones"
Fluent in Unity/C# and the dark art of A/B testing
Bonus: Can prove "cat videos" count as UX research
Build seamless save systems between phones, tablets, and sentient toasters
Optimize performance so games run smoother than dad jokes at Thanksgiving
Architect APIs that let pet hamsters contribute to leaderboards (hypothetically)
Debug issues like "Why does my character dance only on Tuesdays?"
5+ years coding in C#/Java, with battle scars from live ops
Obsessive about frame rates (60 FPS or we cry)
Portfolio of apps that survived App Store/Play Store thunderdomes